Native modding is growing fast on Bedrock, but there is currently no dedicated place for it. Unlike standard JSON/Script API Add-Ons, native mods hook directly into the C++ engine (using .dll or .so files) to allow for Java-like features, custom networking, and advanced mechanics.
Why a separate category is needed:
* Large player base: Custom loaders like LeviLauncher already have over 200k+ installs on Android alone, plus a very active Windows community.
* Safer discovery: Right now, native mods are scattered across random Discord servers and GitHub repos. Hosting them on a proper site makes finding and downloading them much safer.
* Prevents confusion: Native mods require custom launchers and don't install like normal .mcaddon files. A distinct section with platform tags (Windows/Android) will stop casual players from getting confused trying to install them.
Example ecosystem projects:
* Launchers: LeviLauncher (Windows) | LeviLaunchroid (Android)
* Loaders / APIs: LeviLamina | Endstone